Smash and stagger enemies by sprinting into them with Power Armor.ĭevastate and stagger enemies by sprinting into them with Power Armor. The weight of all junk items is reduced by 75%.ĭamage and stagger enemies by sprinting into them with Power Armor. The weight of all junk items is reduced by 50%. The weight of all junk items is reduced by 25%. Your melee weapons weigh 60% less, and you can swing them 30% faster. Your melee weapons weigh 40% less, and you can swing them 20% faster. Your melee weapons weigh 20% less, and you can swing them 10% faster. Your punching attacks now do +20% damage. Your punching attacks now do +15% damage. Your punching attacks now do +10% damage. Your melee attacks ignore 75% of your target's armor. Your melee attacks ignore 50% of your target's armor. Your melee attacks ignore 25% of your target's armor. Sprinting in Power Armor consumes no extra Fusion Core energy. Sprinting in Power Armor consumes half as much Fusion Core energy. Your two-handed melee weapons now do +20% damage. Your two-handed melee weapons now do +15% damage. Your two-handed melee weapons now do +10% damage. Your non-explosive heavy guns now do +20% damage. Your non-explosive heavy guns now do +15% damage. Your non-explosive heavy guns now do +10% damage. Your one-handed melee weapons now do +20% damage. Your one-handed melee weapons now do +15% damage. Your one-handed melee weapons now do +10% damage. Gain 60 damage resistance while firing a heavy gun. Gain 40 damage resistance while firing a heavy gun. Gain 20 damage resistance while firing a heavy gun. Take 45% less damage from your opponents' melee attacks. Take 30% less damage from your opponents' melee attacks. Take 15% less damage from your opponents' melee attacks. Gun bashing does +50% damage with a 10% chance to cripple your opponent Gun bashing does +25% damage with a 5% chance to cripple your opponent (No Power Armor)Įvery point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)Įvery point of Strength adds +3 Damage Resist (Max 60). ” Strength perksĮvery point of Strength adds +2 Damage Resist (Max 40). It affects how much you carry, and the damage of all melee attacks. “ Strength is a measure of your raw physical power. To unlock every perk and maximize them, one must reach at least level 543, excluding if the perks are attained and ranked up by perk card packs.There are 205 unique perk cards in the launch version of the game.Some crafting plans require specific perks to be used.Shared perk cards will not stack effects if duplicates are equipped or shared. However, the player must have a Charisma point level that is at least three times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. The last one will be a unique, animated foil card for the perk that is revealed.īesides perks that have group effects, perks can be selected to be shared among team members. Each pack contains four cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them). #LOCKPICK GUN VS HAND UPDATE#After level 50, players will continue to level up and receive card packs but cannot increase or reallocate points to any SPECIAL attribute (at least before the Locked & Loaded update theat introduced the ability to modify SPECIAL points and perk card setups). Players will also receive perk card packs at levels 4, 6, 8, and 10, and on every fifth level up afterwards. Players can swap cards at any time this can be especially useful when switching between solo and group play.Īt each level-up, players can choose one SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Cards of higher rank are created by combining two identical cards of lower rank. Each perk card costs points in its SPECIAL attribute to equip. Perk cards in Fallout 76 replace skills from previous titles. With this new card-based system, you’re never locked into your choices. Create a character that's perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. “ Whether you want to be a dexterous charmer, a hardy bruiser or anything in-between, Fallout 76's Perk system is designed to help you build a better you.
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